mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- Zone name appears for a moment when joining the server.
- Remote player fist/melee strafing is not properly synchronized
- setControlstate is reset, when a player / ped is created
- If a marker was attached to another element, onMarkerHit won't be triggered
- Sync broken objects
- Get dbConnect handle in other ways
- Train carriages: setElementPosition desync
- Server-side wrong players positions when jumping from vehicle
- Animation desync when moving in melee fight mode
- Objects with alpha below 141 are invisible
- Docs
- C++ not yet supported