mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- processLineOfSight/isLineOfSightClear should allow to ignore multiple elements
- Add user the ability to control the number of cores for async task scheduler
- Server side for getPedAnimation
- setCameraMatrix/target bug
- MRT in shader not working
- Serverside for isPedReloadingWeapon
- Using removePedFromVehicle in onVehicleStartEnter causes network trouble
- hasObjectPermissionTo support ACL groups
- isLineOfSightClear does not have shootThroughStuff as argument and can not collide with these collisions
- Numerous issues with processLineOfSight
- Docs
- C++ not yet supported