mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- onColShapeHit event isn't fired when an object goes through a colshape via moveObject
- Ped Stop rendering with updatePosition = false on setPedAnimation
- Ability to choose the latest minclientversion automatically.
- Add spawnFlyingComponent & breakGlass arguments for setVehiclePanelState
- Add functions to set in game Cursor Color for client
- Ped rotation sync is broken
- Customization of game cursor color and size
- Reimplement require (a way to import other resources .lua)
- setSoundEffectParameter is broken
- Add the possibility that the camera (weapon) does not create screenshots in a folder
- Docs
- C++ not yet supported