mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- Antialiasing affect texture draw edges
- Using a deprecated function name as a variable will print a warning
- setGravity overrides setPedGravity
- onVehicleDrown event
- bindKey on commands with keyState=both won't trigger on up after restarting the resource
- When you setElementHealth under onClientPlayerDamage, the local (hit) player rotates automatically
- MTASA on the absence of original sound
- Expand weapon levels
- All queued messaged should be flushed before resource get stopped
- dxCreateTexture raw data edges
- Docs
- C++ not yet supported