mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- Vehicles auto-braking on high fps
- Weird CEF bug
- Changing elements resources ownership
- dbExec should be async
- onColShapeHit source memory pointer is different from the pointer of when it's created
- loadBrowserURL works incorrectly with postData and urlEncoded=true arguments
- getVehicleMaxPassengers returns false instead of 0 for obscure trailer vehicles
- Set fps_limit=0 by default
- Stealth kill (knife) animation may incorrectly be set on nearby players
- Freezing remote player's vehicle causing desync
- Docs
- C++ not yet supported