tiled
https://github.com/mapeditor/tiled
C++
Flexible level editor
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Help out
- Issues
- Custom Property Extension: String Validation
- Windows: Keep using the GDI font engine for now
- request: right mouse button to scroll map
- question: compiling using visual studio
- Exporting Map as Godot 4 Scene segfaults
- feature request: use aseprite file in tilesheet
- Use TileMapLayer for Godot exports as opposed to deprecated TileMap
- Allow pattern matching on automap input and output.
- Create JSON Schema for Tiled json format
- Scripting: `tiled.open()` and `Asset.save()` in scripts executed via CLI
- Docs
- C++ not yet supported