tiled
https://github.com/mapeditor/tiled
C++
Flexible level editor
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- Issues
- Detect script changes deeper in the extensions folder
- Allow external custom object types
- Keep class properties closed when default in custom properties that are classes.
- Add tileset tile x/y draw offset.
- TileMap.insertLayerAt() and GroupLayer.insertLayerAt() behave different
- Option to render all tile layers in a group as a single layer.
- TileMap.autoMap() does not have a default search path, and/or could be helped by tiled.scriptPath
- Suggested new behaviors for Erase Terrain (both of them)
- Updated documentation?
- Scripting: TileLayerEdit.setTile() is affected by current selection
- Docs
- C++ not yet supported