mage
https://github.com/magefree/mage
Java
Magic Another Game Engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Java not yet supported112 Subscribers
View all SubscribersAdd a CodeTriage badge to mage
Help out
- Issues
- Refactor: make "for each card discarded this way" a DynamicValue
- Refactor: make a common effect for "look at the top card of your library. If it is [...], you may reveal it. If you do ... If you don't ..."
- add text gen from target pointer to ChangeATargetOfTargetSpellAbilityToSourceEffect
- Rework removing 0-N counters from target.
- AI: server must support multi-threaded simulations (minimum one per game)
- Refactor: regroup "Put {this} from ... into|onto ..." in custom effect
- Refactor: regroup "if no mana was spent to cast [target pointer]" in a shared condition
- Refactor: make an effect to handle the various energy payment in spell/trigger effect.
- Refactor: add common way to handle followup of multiple players discarding cards
- Bug: Multiple cards using DelayedTriggeredAbility with an Intervening If condition are not set up properly.
- Docs
- Java not yet supported