mage
https://github.com/magefree/mage
Java
Magic Another Game Engine
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- Issues
- refactor: common logic for getting controller of target object
- Rework removing 0-N counters from target.
- AI: server must support multi-threaded simulations (minimum one per game)
- Refactor: regroup "Put {this} from ... into|onto ..." in custom effect
- Refactor: regroup "if no mana was spent to cast [target pointer]" in a shared condition
- Refactor: make an effect to handle the various energy payment in spell/trigger effect.
- Refactor: add common way to handle followup of multiple players discarding cards
- Bug: Multiple cards using DelayedTriggeredAbility with an Intervening If condition are not set up properly.
- Attack arrow didn't include blockers until after blocker order chosen.
- Tests: fix choice on notTarget wrongly not checking Filter
- Docs
- Java not yet supported