bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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- Issues
- Support for Procedural Animations / Ragdoll Physics (Gang Beasts, Human: Fall Flat Style)
- Gravity is suddenly default "on" only if ExternalForce is used, but default off otherwise
- AnyCollider context
- Use `core` and `alloc` over `std`
- `ShapeCaster` (contact?) debug gizmo is still visible when using `PhysicsGizmos::none()`
- Incorrect sync between `Transform::rotation` and `Rotation` 2
- Remove `rest_length` field from `DistanceJoint`.
- Accept `IntoIterator` for `Collider::compound` instead of `Vec`
- Keeping only physics plugins doesn't work after migration from XPBD
- Joint entities rotations
- Docs
- Rust not yet supported