bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Improve `SpatialQuery` APIs and docs, and add more configuration
- Specifying only `f32`/`f64` features without `parry-f32`/`parry-f64` features causes a panic without an obvious cause
- Panic with headless build
- Add optional `rotation_offset` to FixedJoint
- Reduce implicit defaults by requiring more components
- Inconsistent Behavior with Velocity Calculations and Frame Rates in 2D Movement
- really bad debug-render performance
- revert schedule change for debug render. fixes #496
- Difficulty with Implementing Damping and Movement in Spacecraft Using Avian
- ~Question~ Can you construct custom collision shapes?
- Docs
- Rust not yet supported