bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported0 Subscribers
Add a CodeTriage badge to bevy_xpbd
Help out
- Issues
- Add collide and slide kinematic controller
- Make collision reporting opt-in
- Document components and resources needed for rollback
- Incorrect CenterOfMass for ColliderConstructorHierarchy with scale up transform
- `RayCaster.ignore_self` doesn't ignore colliders in children
- Negative scales coming from an ancestor are ignored by colliders
- Allow not overwriting entity visibility with debug renderer
- Implement a component for configuring which types of bodies a collider can collide with
- Implement joint motors
- Implement multibody joints, aka articulations
- Docs
- Rust not yet supported