bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Implement ground detection
- Add `with_included_entities` to the SpatialQuery system param
- The documentation of `ShapeHitData` says the points are in local space, but they're in world space
- Remove dependency on Parry
- Remove 2D / 3D dimensionality split
- Add `RigidBodyDisabled` and `ColliderDisabled`
- Have some guiding documentation for character controllers
- Implement `collide_and_slide`
- Remove `f64` feature flag
- Replace XPBD joint solver
- Docs
- Rust not yet supported