bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Tracking issue: Reach feature parity with Rapier
- Refactor spatial query APIs to accept config over a `struct`
- Rework mass properties
- Support `Transform` interpolation
- Add more examples for specific features
- Add an example for buouancy
- Add an example for creating a vehicle like a car
- Add an example for orbits resulting from gravitational pull
- Add an example for basic character movement
- Add more complete character controller examples
- Docs
- Rust not yet supported