bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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- Issues
- Add game dev focused examples
- Condense joint examples
- Add an intricate physics test scene
- Tracking issue: Improve examples
- Allow manipulation of `ColliderConstructor` at runtime
- Tracking issue: Are We Upstream Yet?
- fix documentation for apply_force_at_point (local vs world space)
- Manifold with no contacts
- Debug renderer crashes
- documentation incorrect: apply_force_at_point mentions local points, but must be world space
- Docs
- Rust not yet supported