graphicsfuzz
https://github.com/google/graphicsfuzz
Java
A testing framework for automatically finding and simplifying bugs in graphics shader compilers.
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- Issues
- Use dynamic descriptor offsets
- Unreleased Resource: Sockets
- Improvements to seed processing script
- gfauto doesn't handle an integer with the minimum possible value properly
- Support more sampler types than just sampler2D
- Add support for a few more textures
- Run the reducer in an explicit Vulkan mode, rather than relying on whether uniform bindings are present
- Some tests write "frag.spv" to current directory
- Replace integer built-ins with calls to functions that implement those built-ins
- Unused uniform in example shader
- Docs
- Java not yet supported