graphicsfuzz
https://github.com/google/graphicsfuzz
Java
A testing framework for automatically finding and simplifying bugs in graphics shader compilers.
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- Issues
- gfauto always uses binding 0 when making a buffer for a compute shader
- gfauto: don't buffer reduction output
- gfauto: make a walk through and improve visibility of reports
- Remove runspv and make an equivalent tool in gfauto
- Distinguish between failed reductions and parse timeouts in gfauto
- Be less conservative about when FunctionCallExprTemplates yield expressions that have side effects.
- Macro constants could be changed into a Macro enum
- In WebGL mode, generator can lead to loop whose index is mutated in the loop body, which is illegal
- Document the use of Fragment2Compute when doing compute shader testing.
- Handle struct uniforms
- Docs
- Java not yet supported