godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- The new terrain system doesn't match full 3x3 bitmasks
- [Godot 4] Audio pop on looping with loop offset > 0
- Clicking on a sub-resource closes the sub-inspector it is located in, instead of opening in a sub-inspector, if an EditorPlugin `handles` it
- Add shuffle_custom method to Array
- Game consumes 100% CPU if the window is covered by another OS window (macOS)
- Calling tile_set.tile_set_texture() on TileMap causes Areas that had entered it to emit body_exited.
- [3.x] Resource with Built-in script doesn't have autocompletion until the editor is restarted.
- Godot 4.0 Terrain tiles not updating
- Tree Control Focus Mode Causing Items To be Hidden Past 3.3
- Vulkan: ReflectionProbe consumes far too much VRAM
- Docs
- C++ not yet supported