godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Godot 64bit editor can not use more than 3.1gb of RAM in PoolVector due to the maximum number of allocations being exceeded
- Polygon2D vertex_colors behavior inconsistency
- Prevent other inputs while dragging
- Advanced Import Settings: 3D lines from debug previews (such as collision generation) cast shadows
- `Geometry::closest_distance_between_segments()` returns wrong result
- is_on_floor() is wrong when using cylinder shape
- "TextureRect->ImageTexture->Image->New image" gives "Invalid image" error
- Fix custom fog, and make `FOG` built-in readable
- Make sub-resources unique on AnimationTree resources crashes Engine
- .duplicating() freshly created ImageTextures leads to corruption/crashes
- Docs
- C++ not yet supported