godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- GLTF model causes godot importer to freeze (Blender can open it)
- Internal Script Error! - opcode #24 (report please).
- `GraphEdit` minimap is not updated when `GraphNode` is deleted from the scene
- Mod loading broken on Android (ProjectSettings.load_resource_pack)
- Pathfollow2D doesn't move KinematicBody2D's Collision Shape when animating Unit Offset
- Setting mouse mode captured in the game and then closing it makes it captured in the godot editor too
- Vulkan: FogVolume with volumetric fog temporal reprojection enabled causes the editor to redraw continuously, wasting CPU and GPU resources
- Vulkan: SDFGI does not make the editor redraw until it has fully converged
- When a call to EditorFileSystem::scan() fails, queue another one
- surface material index out of bounds error when instancing model loaded from another thread
- Docs
- C++ not yet supported