godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Control Nodes/_gui_input() do not stop keyboard events (InputEventKey)
- Inspector mesh preview rendering glitch when inspecting mesh with blendshapes
- Vulkan: VoxelGI doesn't represent environment lighting in reflections (unlike SDFGI)
- Crash with 3.4 while checking warnings.
- Odd behavior in meshes with blendshapes when importing
- Object.get_property_list() doesn't include constants
- [MSVC][/std:c++latest] godot build failed due to error C2666: 'Vector2i::operator !=': 2 overloads have similar conversions
- DirectionalLight shadow has a visible line between splits due to linear filtering (GLES3 only)
- Warn when the limit of texture samplers is reached in a shader
- Add `detail_scale` and `detail_offset` properties to BaseMaterial3D
- Docs
- C++ not yet supported