godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Vulkan: WorldEnvironment - Background Mode Custom Color makes metallic materials reflect pure black
- One-way collisions in tilemap can't be modified after the game has been started once
- [Mono] Freeze involving generic interfaces in instanced scenes.
- [Godot 3.x] Nativescript object lifecycle might not be threadsafe
- [3.x] Add infinite lifetime for Particles
- [3.x] Add a setting to reduce dark SSAO artifacts when the camera gets close to materials
- [3.x] Fix SSAO stairstepping artifacts when using a high Camera Far property
- [3.x] Allow overriding `_clips_input()` for ScrollContainer and GraphEdit
- Executing `GraphEdit.connect_node` after `replace_by` crashes Godot
- Vulkan: VoxelGI does not take SpatialMaterial UV scale/offset into account in reflection
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