godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Calling `AcceptDialog.set_as_toplevel(false)` in `_ready` raises error: Condition "!data.SI" is true.
- [WIP] Multiple PlaneMesh issues
- Undo does not work in inspector if script editor is showing
- OS.set_window_maximized(false) doesn't work
- Image function save_png is extremely slow
- Deleting textures/resources from Tileset is permanent even if do not save and you also lose tilemap data
- Godot 3.4 beta 4 - room and portal postfixes not importing correctly
- [3.x] Convert TSCN files into binary .scn on export by default
- Exported dictionary inspector 'Remove Item' option in new key/value dropdown prints error
- KinematicCollision much less accurate in GodotPhysics compared to Bullet
- Docs
- C++ not yet supported