godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1038 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Editor scene tree dock scrolling is not persisted when items are removed then readded (which occurs when switching scene tabs)
- Overriding GraphNode theme icons displays pitch black textures
- `File.file_exists()` returns `false` if a file is currently opened on Windows
- Screen space effects + 16× MSAA cause blurry screen
- Curve of exactly 1.0 turns out to be 0.5
- [3.x] Artifacts in HDRI when texture_array_reflections disabled (GLES3)
- Fix _shader_compile_spirv_from_source
- Folder operation in FileSystem dock cause all assets to be rescanned 3.3.2
- Viewport instantiation is very slow when using GLES3
- Error loading X509Certificate and CryptoKey resources with 3.4.beta2 and C#
- Docs
- C++ not yet supported