godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1038 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Godot forgets UV2 for lightmapping when using "Unwrap UV2 for Lightmap/AO" on an imported 3D scene that doesn't use the Gen Lightmaps setting
- LineEdit makes fps drop when moving cursor on it if you have a ViewportContainer with a Viewport in the same scene.
- Button shadow not rendered when button is out of view
- Hanging when importing PNG with etc/etc2 VRAM compression enabled [etc2comp bug]
- Error Can't use get_node
- Output and Search Results panels aren't the same height when opened
- Editing a duplicated tilemap's tileset does not persist changes upon reload
- Vulkan: "The vertex format used to create the pipeline does not match the vertex format bound." error appears randomly at model load
- Calling `get_tree.quit(0)` does not quit the Godot editor if fonts exist and are imported at the same time
- Added damping_factor property to the ScrollContainer for better deceleration control on touchscreen devices
- Docs
- C++ not yet supported