godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- rotref_posscale_decomposition() error when scaling a skeleton with physical bone children
- Loading resources using C# tasks freezes the engine.
- Switch mode `AtEnd` not compatible with Xfade time when the target is a loop animation
- Improve the script editor's executing line highlight
- Rebased Meson build system PR against current master
- LSP bugs experienced with lsp-mode in Emacs
- Godot C# Array doesn't override Equals?
- Quick open scene should favor beginning of the name
- KinematicBody2D doesnt move with platform if it has another KinematicBody2D on top of it.
- TabContainer emits tab_changed signal when index of the current tab is changed, not when the current tab is changed
- Docs
- C++ not yet supported