godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Viewport with Render Always and a Child Camera makes Point Mesh shadow ignore Point size
- [3.x] Add SSR resolution selection
- [3.x] Linking warnings in official builds with LTO (`-Wstringop-overflow=` and `-Wattributes`)
- RendererRD::GI `probe_half_size` is initialized but never actually used
- When enumerations of a global script are called, it gives an error in the editor (it does not affect the execution of the game)
- higher level CanvasLayers do not block input from lower layers when using WindowDialogs popups
- [Bullet] move_and_slide is unstable with bullet physics.
- Prevent 2D editor plugins from breaking editor
- No debugging symbols found
- Use dithering to fade DirectionalLight shadow splits between each other
- Docs
- C++ not yet supported