godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- higher level CanvasLayers do not block input from lower layers when using WindowDialogs popups
- [Bullet] move_and_slide is unstable with bullet physics.
- Prevent 2D editor plugins from breaking editor
- No debugging symbols found
- Use dithering to fade DirectionalLight shadow splits between each other
- macos permissions bug in godot 3.3
- Camera2D smoothing calculation appears incorrect
- v3.3.2 stable mono official (C#) - Cannot Override SetCell Method in TileMap - It is specified in the summary above the method that we should be able to do so.
- Add a vertex color property to PrimitiveMesh
- Toggling method list alphabetical sorting unhides theme editor
- Docs
- C++ not yet supported