godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Project Settings are ordered differently depending on whether the Advanced Settings toggle is enabled
- Potential problem in look_at()
- 3D rotating/spinning RigidBody bumpy collisions with Trimesh Static Body
- Raycast2D can't detect a collision when a moving platform does down quickly.
- Godot doesn't respect `maxPerStageDescriptorSamplers` limit
- [3.x] Allow Material3D Depth in the GLES2 backend
- [Bullet] Collision queries with a mesh collider detect things they don't touch even when changing margin
- Weird smudge when using sprite region
- instance_set_transform: Condition ' Math::is_nan(v.x) ' is true
- Implement blending in particle flipbook animation
- Docs
- C++ not yet supported