godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- `OS.has_touchscreen_ui_hint()` returns `false` unexpectedly depending on surrounding code (race condition)
- Light2D affects alpha-channel unexpectedly
- AudioEffectSpectrumAnalyzerInstance.get_magnitude_for_frequency_range return data when audio stopped
- Edit locks do not affect selection rectangle of instanced scenes
- TouchScreen working wrong way inside a ScrollContainer
- Passing `CCFLAGS='-march=native'` to SCons causes linking error with Embree
- Access Violation Exception in wintab_WTOpen(...)
- In a canvas_item shader, accessing `COLOR` in an `if` statement will affect `COLOR` even if the `if` condition isn't met
- RigidBody pushes KinematicBody in 3D Godot physics
- Node with physical bones spams rotref_posscale_decomposition: Condition "!m.is_diagonal()" error when it's added to or removed from scene
- Docs
- C++ not yet supported