godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- ADB prevents Godot from closing
- Crash during engine shutdown if `get_tree()` is ever called from GDNative
- GodotSharpEditor raises IOException on Windows for .mono/metadata/scripts_metadata.editor
- Mono iOS Export not loading third party .dll assembly (LiteDB)
- Custom ArrayMesh formats ARRAY_CUSTOM_RG(B(A))_FLOAT and ARRAY_CUSTOM_RGBA_HALF fail in rendering server
- VisualScript Node.new()
- Unable to use negative indices in Array.remove
- Full screen quad depth buffer issues depending on camera settings
- When I edit my own plugin script and save, godot closes in godot 3.3
- `CSGPolygon` in path mode scales do not work correctly
- Docs
- C++ not yet supported