godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Improvements for UndoRedo class
- Reparenting AnimationPlayer at same time or after animated mesh/sprite breaks the animation paths.
- Edit a script in the editor not emit signal "changed"
- android crashes are getting higher and higher
- Always allow using the arrow keys (+ Space/Ctrl) for editor freelook movement
- Preloaded resources from `class_name` scripts break the editor's resource popup menu
- Changing default export value type resets every inherited instance
- `Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT)` doesn't print real number of orphan nodes
- Skeleton does not put in correct TrackPath for poses in animations while inside the editor (fixed in `master`)
- Document OS-specific built-in mouse cursor caveats, such as missing states
- Docs
- C++ not yet supported