godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Texture settings test failure in glTF2 import
- Custom Resource loses all methods in editor after scene reload
- Can build Mono-enabled editor and templates on ARM, but only editor and unoptimized debug template work
- ResourceLoader type_hint does not change type if already imported.
- "CanvasShaderGLES2: Fragment shader compilation failed" on BlueStacks emulator
- CSG flicker / missing triangles / holes in the geometry at certain translations
- when button get focus, press SPACE key, _unhandled_key_input called
- Tilemap Editor with Touchscreen 'draws line' between touched points
- print() doesn't handle null characters (\u0000) correctly
- Key record mode keeps spamming errors if it's enabled when Animation is closed
- Docs
- C++ not yet supported