godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Can not get correct size of RichTextLabel immediately after changing wrap mode in code
- Vulkan error: Get_tree().quit() freezes computer for 10+ seconds with a black screen, returns with the console constantly printing this message (Compatability mode is fine)
- Add typed Array and Dictionary writer and parser tests
- Add `freeing` signal to Object
- print() of empty array using format string does not work
- Expose `VisualShaderConversionPlugin` and conversion related editor methods
- Add `reset` to `CowData`, to bring it on-par with other collections.
- Mesh normals have sudden pops when using non-orthonormal basis
- Converting visual shader to shader loses subresources
- Inline `String::utf8` and `String::utf16` for their simplicity.
- Docs
- C++ not yet supported