godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- `.blend` "Save to File" breaks when assigned uid.
- Fix sizing of Label and RichTextLabel when using VC_CHARS_AFTER_SHAPING
- Fix some Synaptics touchpads being recognized as gamepads on Linux/*BSD
- [DRAFT] TextEdit: merge simple multi-keypress single-caret undo actions
- GLTF: Don't write unused `"targetNames"` on meshes
- Fix `__focus_rect` meta access error when resizing `Tree`
- `TextureProgressBar` minimum size selection as maximum among all textures
- [Editor] Add editor setting to globally override project game mode settings.
- Use `LocalVector` in `Animation`
- Classes that inherit `PackedScene` do not store UIDs when serialized and do not have their script when reloaded
- Docs
- C++ not yet supported