godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Text editor undo/redo representation is very inefficient and slow, and can only store 1024 keypresses by default, also causes bugs
- `MeshInstance3D`'s auto-initialized `skeleton` property leads to confusing errors when no skeleton is desired
- Fix viewport rotation gizmo aligned axis reversing
- [3.x] Physics Interpolation - Auto-reset on `set_physics_interpolation_mode()`
- [3.x] Code folding doesn't work correctly.
- Slow FPS when using Convex Shapes with move_and_slide()
- Animated texture ERROR: editor/editor_node.cpp:8114
- Viewport rotation gizmo can no longer have its current axis clicked to reverse it
- Style: Standardize Obj-C `#import` syntax
- SCons detect configure removes LINKFLAGS added beforehand (eg. command line)
- Docs
- C++ not yet supported