godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add video speed virtual function to video related classes
- Using RefCounted objects as thread bind parameters causes segfault on exit
- Remove dead code in `DynamicBVH`
- Gamepad bindings are off on Linux with "Generic X-Box pad" controller
- Betsy: Compress mipmaps in parallel
- Allow prefixing with '%' to set a node as unique in the Scene Tree Dock
- [GDExtension] Binding to custom added GDScript virtual methods, causes method definition duplication
- Property completion can't be filtered
- Style: Refactor pre-commit scripts
- In canvas shader, INSTANCE_ID is always 0.
- Docs
- C++ not yet supported