godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- `ColorPicker` remove unused children and fix sample bugs.
- Inheriting from Translation class in gdscript crashes the Editor & Game on startup
- Use `LocalVector.reserve` internally instead of copying code.
- Add `AtlasTexture` nesting support in `CanvasItem.draw_polygon()`
- Add `LocalVector.erase_unordered`, mimicking `erase` but with `remove_at_unordered`, to remove duplicate logic.
- Add `_verified_utf32_char` to `ustring.cpp`, to reduce duplicate logic.
- .ghsaderinc files with filenames that match included macro name cause macro argument errors
- Animation Editor Filter Of Showing Tracks From Selected Node In Tree Focus Problem When Starting To Edit A Key
- SubViewport with `size_2d_override_stretch` texture is scaled
- lag when choosing a scene super class and in all full screen floating windows
- Docs
- C++ not yet supported