godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Auto interface scaling for the editor does not work on a per-monitor basis on Wayland.
- LightmapGI: Use Geomerics technique for retrieving irradiance from SH
- Typed array multhithreading issue
- [1.0] Build fixes for modern toolchains + new official `1.0-stable` binaries
- set_content_scale_size doesn't stretch correctly
- Fix loading scene for every request on script file for workspace completion
- Inheriting from Translation class in gdscript crashes the Editor & Game on startup
- [2.1] Build fixes for modern toolchains
- Re-implement `String.get_slice_count` as `count() + 1`, which has the same logic.
- RayCast3D collision detection issue in simple demo scene
- Docs
- C++ not yet supported