godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Saving a plugin while the game is running and the await keyword was used causes a plethora of engine errors.
- Rename `LocalVector.invert()` -> `LocalVector.reverse()` to match the `Vector`, `String` and `List` APIs.
- HTML5 Expected top-level entity
- [2.1] Build fixes for modern toolchains
- WorldEnvironment `Glow > Bloom` effects Editor Gizmo/Origin
- Remove invalid collision exceptions in `XXXPhysicsServerXD::body_get_collision_exceptions()`.
- Re-implement `String.get_slice_count` as `count() + 1`, which has the same logic.
- RayCast3D collision detection issue in simple demo scene
- Fix `CPUParticles2D` repeatedly scaling particles with 0 velocity and Align Y
- Add the ability to only generate code without compiling
- Docs
- C++ not yet supported