godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Re-implement `String.get_slice_count` as `count() + 1`, which has the same logic.
- RayCast3D collision detection issue in simple demo scene
- Fix `CPUParticles2D` repeatedly scaling particles with 0 velocity and Align Y
- Add the ability to only generate code without compiling
- Implement `BoneConstraint3D` with `CopyTransfrom`/`ConvertTransfrom`/`TrackBone` Modifiers
- AudioStreamPlaylist: Fix doubled sample when switching streams
- Mathf.SmoothStep summary description could be improved
- Thumb distal missing from docs page
- CharacterBody2D position inconsistent across clients depending on collision layer mask
- Disallow generating ".uid" files in "res://addons/".
- Docs
- C++ not yet supported