godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- High CPU usage when editor window has focus
- Bug: MultiMesh uses_colors error vs use_colors property
- C#: Fix `RefCounted` not disposed correctly in certain case
- [Godot4.3][iOS Plugin][xcode 16.2] Could not build module 'Foundation' and standard cpp errors for iOS plugin
- AnimatedSprite2D can call `queue_free()` in the editor in response to a signal without a tool script
- Prevent errors when drawing debug meshes with no mesh data.
- Texture2D's has_alpha() function returns false regardless of whether the image has an alpha channel
- Android export from android will not update main scene layout unless .godot/exported/... is deleted
- [macOS/Windows] Add `Emoji & Symbols` context menu item to LineEdit/TextEdit to show system character picker.
- Exported property doesn't change when changed in the editor
- Docs
- C++ not yet supported