godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- EditorNode: Add function to load file as either scene or resource
- `keys_pressed` does not seem to accurately reflect the keys being pressed on Wayland
- RigidBody2D freezes when accessing GlobalRotation or GlobalPosition inside _physics_process while the camera is moving and the RigidBody is the child of a Parallax2D node.
- Polygon2D does not deform it's mesh using the physics-interpolated position of Bone2Ds
- Make nodes handle their respective navigation source geometry
- Auto Converting C# 3.x project to 4.3 is replacing wrong function spellings.
- Tests: Integrate minor formatting/stylistic fixes
- Loading resources containing typed `Dictionary`s with values of type `Resource` causes a parse error
- PhysicsDirectSpaceState3D.collide_shape fails on various Shape3Ds
- The colour resolution is too low in Mobile
- Docs
- C++ not yet supported