godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [v4.4.dev7] Color picker is unusable and flashes rapidly between black and white
- `NavigationServer3D::sync` can still be further optimized
- Add a supersampling option to LightmapGI
- Documentation tooltips appear over debugger tooltips
- Godot forward plus crashes on Intel i5-10310U / Intel CometLake-U GT2
- Core: Bump C++ Standard to C++20
- BoneAttachment3D doesn't update position / rotation of attachment correctly
- Update of overlapping rigid bodies damping when `Area3D::*_damp_space_override` is changed at runtime
- PathFollow3D Ratio w/ Loop Enabled Incorrectly Sets to 1 When FPS is Capped to 60
- Improve a potential out-of-memory edge case in `CowData` by propagating errors out of `_copy_on_write`.
- Docs
- C++ not yet supported