godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- BoneAttachment3D doesn't update position / rotation of attachment correctly
- Update of overlapping rigid bodies damping when `Area3D::*_damp_space_override` is changed at runtime
- PathFollow3D Ratio w/ Loop Enabled Incorrectly Sets to 1 When FPS is Capped to 60
- Improve a potential out-of-memory edge case in `CowData` by propagating errors out of `_copy_on_write`.
- Having rename open on a node in scene tree and switching scene wrongly changes name of selected node in the newly opened scene
- Scene Shaders - Anisotropy Fixes
- Fix spinbox decimal issues when `update_on_text_changed` = true
- [4.3] Fix various code examples in documentation
- [4.4.dev7] Android Editor: Godot GUI is out of screen/display then selecting animations
- `TextureProgressBar` minimal size is prioritized to `under` -> `over` -> `progress` textures
- Docs
- C++ not yet supported