godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- RenderingServer.MeshSurfaceUpdateVertexRegion (mesh_surface_update_vertex_region) doesnt work after first iteration of process C#
- Crosslink `get_class_list` and `get_global_class_list`
- Cache StringNames and NodePaths in implicit casts from string in C#
- GPUParticles: Add `use_physics_step` option to synchronize to physics simulation
- Using constant Typed Dictionary in _export_file in EditorExportPlugin crashes the engine
- [3.x] Revert changes to Range::set_value #65101
- Exporting in headless mode freezes if project files have uniform timestamps
- [BVH precision] Make editor gizmos use precision-proof version of `BVH::ray_query()`
- [BVH precision] Make scene culling use precision-proof version of `BVH::ray_query()`
- Thirdparty module compilation errors
- Docs
- C++ not yet supported