godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Use `LocalVector` instead of `List` as arg of `Dictionary::get_key_list`
- Implement motion vectors in mobile renderer
- Re-organize UI in the shader editor
- A type error reported when GDScript preload an scene that used this GDScript
- Suppress Thread Warning
- Rename `StrRange` -> `Span`. Move `find`, `rfind` and `contains` functions from `CowData` to `Span`.
- [3.x] The scene inheritance was cleared, but Godot still gives warnings on the TileMap node.
- Project Dialog: Allow editing the Create Folder suffix
- GLTFDocument.append_from_scene executed on non-ui thread cost tool much time compared to on ui thread.
- servers/rendering: add new GLSL file format that is compatible with standard GLSL
- Docs
- C++ not yet supported