godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1049 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Error spam when re-importing a model with a saved `SkeletonProfile`, and model breakage when deleting a resource
- Applying DOF under Camera Attributes in World Environment causes SubViewports with TrasparentBG to not render VisualInstance3D objects
- Use colors and formatting for printing shader errors to console
- Prevent WASAPI error spam when device cannot be initialized.
- Create Physical Skeleton option doesn't care parent node scale
- Late property initialization in a child node is not reflected in parent's `_integrate_forces()` tick
- Fix `Camera3D` projection issues with `PROJECTION_FRUSTUM`, viewport 2d override and `KEEP_WIDTH`
- Remote debug fails in chrome browser Godot 4.3
- Crash using the clipboard functionality
- Fix multiple scene changes that may cause the `SceneTree::current_scene` to be lost
- Docs
- C++ not yet supported