godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1053 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Unnecessary precision loss in compressed animation tracks
- Style skeleton button on import screen
- Improve `parse_utf8` performance
- Display filename in texture editor plugins
- _get and _set are not called for real properties
- Soft-deprecate the use of implicit reliance on `NULL`-terminated strings.
- [Debugger] Fully disable debugger in release builds by default
- Add missing error prints to format-specific load/save functions
- In tileset editor, attempting to paint terrain over alternative tile instead creates a new alternative tile
- [TRACKER] GDScript `class_name`
- Docs
- C++ not yet supported