godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Bools are implicitly cast to ints
- bool -> (int, float) and (int, float) -> bool implicit cast removed
- Mono editor crashes if profiling is enabled
- Line2D editor and list of points in inspector are out of sync
- Wrapping is inconsistent in control nodes
- Creating a trimesh static body from a mesh with blend shapes does not take blend shapes into account
- Build error with MSYS2/mingw64, uses wrong path to windres.exe
- GridMap is visible only on the first cull_mask layer
- Resource with sub-resources which is saved to disk by code has it's values reset by changes made in the editor when the project starts
- SkeletonIK Targets cause bones to deform
- Docs
- C++ not yet supported