godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [3.x] Improve `TextureProgress.set_radial_initial_angle()` by removing loops
- Move initialize_physics to own file
- get_window().focus_entered signal is broken with OptionButtons
- Antialiased draw_* primitives become blurry when window resolution exceeds base viewport size (and stretch mode = canvas_items or scale factor > 1)
- Appending to a Node's array through an EditorScript doesn't save the changes to the scene file
- Sprite2D editor cleanup
- .import / .uid file is not removed when original file is not in root directory and gets removed outside editor
- SCons: Remove `env["ENV"]` overrides
- CI: Add hook to validate header dependencies
- Encoding empty string to base64 reports an error `Condition "ret.is_empty()" is true. Returning: ret`, but should not
- Docs
- C++ not yet supported